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L' Effet Pommier 3
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L'Effet Pommier - Volume 03.iso
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POV-Ray 3.0B5a PPC
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LEVEL1
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GLASDISH.POV
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1995-11-08
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90 lines
// Persistence Of Vision raytracer version 3.0 sample file.
// File by Dan Farmer
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "textures.inc"
#include "glass.inc"
#include "woods.inc"
camera {
location <0.0, 1.5, -2>
direction <0, 0, 1>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <0, 0, 0>
}
// Light source (backlit)
light_source {<0, 30, 10> color White
spotlight
point_at <0,0,0>
radius 8
falloff 20
}
// A "sky sphere" to reflect in the glass
sky_sphere {
pigment {
gradient y
color_map {
[0.0 Black ]
[1.0 Gray50 ]
}
}
}
plane { y, -1
texture {
pigment {
P_WoodGrain4A
color_map { M_Wood4A }
// scale 0.5
translate <-1.5, 0.3, 1>
warp
{
black_hole <0.5, 0, 0.5>, 1.25
falloff 2
strength 2
inverse
turbulence <0.15, 0.15, 0.15>
}
warp
{
black_hole <-1.5, 0, 0.3>, 1.5
falloff 2
strength 2
inverse
turbulence <0.75, 0.75, 0.75>
}
warp
{
black_hole <1, 0, -0.5>, 1.95
falloff 1
strength 2
inverse
turbulence <0.05, 0.05, 0.05>
}
}
scale <1, 1, 2>
}
}
// Crystal dish
intersection {
sphere {<0, 0, 0>, 1}
sphere {<0, 0.25, 0>, 0.75 inverse}
plane {y, 0.75 }
texture {T_Glass3
finish{
reflection 0.25
caustics 2.0
fade_distance 2
fade_power 2
}
}
}